Pixel Art - The Canvas
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Learning Intention: We are learning what pixel art is and why the size of the canvas (the grid) matters.
Success Criteria:
Pixel art is kind of like building with bricks, rather than painting with a brush. Unlike normal drawing programs (like Paint), we don’t freehand big smooth shapes, rather we work on a small grid and decide the colour of each square one by one.
Why canvas size matters
1) Open PixilArt 2) Set your canvas to 32x32 pixels 3) Create a simple icon or character (a face, animal, food item, or game item) |
Using Layers
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Learning Intention: We are learning how to use layers to keep our pixel art organised and easy to edit.
Success Criteria:
Layers are like clear sheets of paper stacked on top of each other. You can draw different parts of your picture on different layers so you can change one part without messing up the others. Useful layer habits:
Activity Take your image from the last activity (or start a new 32 × 32 character). Rebuild or improve it using at least three named layers like the fish example on the right. |
Frames (for animating characters)
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Learning Intention: We are learning how to create simple animation using frames.
Success Criteria:
A frame is one still (non-moving) picture. When you show several frames quickly one after another, it creates the illusion of movement (animation). In pixel art we usually make very short animations (4 - 8 frames) that loop forever, such as:
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Activity Create a simple looping animation of 4 to 8 frames (for example, a bouncing ball, a blinking eye, or a character waving). |