Big Picture
Now that you have come up with a design for your video game today is the day in which we create it.
Here are some big picture ideas:
Design ideas become technological outcomes through the selection of tools, techniques and processes.
As developers create games, their design decisions influence how users interact with the outcome and affect its performance, usability and engagement.
Here are some big picture ideas:
Design ideas become technological outcomes through the selection of tools, techniques and processes.
As developers create games, their design decisions influence how users interact with the outcome and affect its performance, usability and engagement.
Lesson 1: Create Pixel Art Assets
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Learning Intention
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Success Criteria
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Today: Create Assets that support a fit-for purpose game prototype
Do Now: Review your Week 1 design work, (5 Minutes)
Answer the following:
* What is the purpose of your game?
* Who is our target Audience?
* What style of pixel art best suits your audience?
Do Now: Review your Week 1 design work, (5 Minutes)
Answer the following:
* What is the purpose of your game?
* Who is our target Audience?
* What style of pixel art best suits your audience?
Task 1: Create Core Assets (45 Minutes)
Task 2 Design Reflection (5 Minutes
Lesson 2: Build Scratch Prototype
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Learning Intention
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Success Criteria
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Do Now (5 minutes):
Create a new scratch game
Click the orange publish button
Share it to your one note.
Don't worry any future changes will be automagically updated
Create a new scratch game
Click the orange publish button
Share it to your one note.
Don't worry any future changes will be automagically updated
Task 1: Build Basic Functionality
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Core Features✅ Character movement
✅ Coin collection ✅ Score variable ✅ Obstacle interaction ✅ Win or lose condition Students may use a provided guide for:
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Guide: to Importing Sprites from Pixilart.com to Scratch
Task 2: Performance Check (5 Minutes)
Lesson 3: Playtesting and Refinement
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Learning Intention
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Success Criteria
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Do Now (5 minutes)
Before testing, predict:
One thing users will like.
One thing users may struggle with.
Task 1: Peer Playtest (20 Minutes)
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Swap games with another student
Complete the feedback sheet: Function
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Task 2: Analyze feedback (15 Minutes)
Task 3: Refine Prototype (20 minutes)
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Implement improvements based on feedback.
Possible improvements:
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