YEAR 9 DIGITAL TECHNOLOGY
  • Unit A - Computer Science
    • Light Bot
    • Basic Programming
    • If Statements
    • Programming Assessment
  • Unit B - Digital Media
    • Pixel Art
    • Pixel Animation
    • Photo editing
  • Bonus Learning
    • 3D Modelling
    • Video Editing
    • Introduction to Python
  • Freyberg Digital
  • New Curriculum
    • Programming >
      • Sequencing & Pattern Recognition
      • The OS, Files, and Folders
      • Basics & Input/Output
      • If Statements
      • Advanced Programming
      • Mini Projects
    • Digital Media >
      • Pixel Art
      • Analyse Pixel Art
      • Investigate Popular Media
    • Design Make Innovate >
      • Design
      • Make
      • Innovate

Innovate

Big Idea

Technological outcomes improve through testing, feedback, and evidence-informed design decisions. Developers use evaluation and iteration to refine outcomes and make them more fit-for-purpose for their intended users.

​Lesson 7: Final Development Sprint

Learning Intention
  • Evaluate the quality of information, evidence, and testing used to support technological development.
  • Use information, evidence, testing, and design decisions to improve a technological outcome.
Success Criteria
  • I can identify areas of my game that need improvement.
  • I can make meaningful changes based on feedback.
  • I can explain how feedback has influenced my design decisions.
  • I can develop a more complete and functional game.
Do Now (5 mins)
​Review your feedback from Week 2.
Identify:
One strength of your game.
One weakness of your game.
​One improvement you will focus on today.
Task 1: Development Sprint (45 minutes)

Improve your game based on feedback.
Possible improvements:
  • Fix bugs
  • Improve controls
  • Improve graphics
  • Improve instructions
  • Balance difficulty
  • Improve performance

Task 2: Development Log (10 minutes)

Fill  out a development log with any changes that you have made


See the example on the right to see an example of changes that you need to make.

Picture

Lesson 2:​ Game Expo Testing Challenge

Learning Intention
  • Evaluate the quality of information, evidence, and testing used to support technological development.
  • Investigate how design decisions influence the performance and impact of technological outcomes.
Success Criteria
  • I can evaluate a game against a design brief.
  • I can identify strengths and limitations through testing.
  • I can provide useful evidence-based feedback.
  • I can use testing results to improve my game.
​Do Now (5 minutes)
What feature will players enjoy most?
What feature might receive criticism?

Task 1: Class Game Expo (25 Minutes)

The room becomes a game expo.
Students rotate around the room testing as many games as possible.
Each tester becomes a Game Reviewer.
Award points out of 5 for:
⭐ Fun
⭐ Graphics
⭐ Challenge
⭐ Controls
⭐ Overall Experience
Reviewers must leave:
  • One compliment
  • One suggestion
Picture

Task 2: Developer Awards (5 Minutes)

Vote for:
🏆 Most Fun Game
🏆 Best Graphics
🏆 Most Original Idea
🏆 Best Gameplay
🏆 Best Overall Prototype

Picture

Task 3: Review the Evidence and Rapidly, Improve your game (35 Minutes)

Gather all feedback.
Identify:
Most Common Praise
What did testers repeatedly like?
Most Common Issue
What problem appeared most often?
Most Important Improvement
What should be fixed first?

Use the feedback to improve your game.
Focus on changes that will have the greatest impact on user experience.


Lesson 3: Final Release Day

Learning Intention
  • Make evidence-informed judgements about opportunities and risks associated with emerging technologies.
  • Evaluate how information, evidence, testing, and design decisions influenced the development of a technological outcome.
  • Analyse intended and unintended impacts of a technological outcome on users and communities.
Success Criteria
  • I can evaluate whether my game is fit-for-purpose.
  • I can justify conclusions using testing evidence.
  • I can identify strengths and limitations.
  • I can identify opportunities for future innovation.
  • I can explain how my design decisions affected users.
Do Now (5 Minutes):
Finish any Final Fixes needed before release

Task 1: Final Release Build (20 mins)Prepare your final version.

​Check:
✅ Controls work
✅ Scoring works
✅ Graphics display correctly
✅ Instructions are clear
✅ Game can be completed

Task 2: Fit-for-Purpose Evaluation (20 mins)
Complete:

Purpose
What was your game designed to do?
Evidence
How do you know it achieved this purpose?
Design Decisions
Which design decision had the greatest impact?
Testing
How did feedback improve the outcome?
Limitations
What limitations still exist?
​Task 3: Future Innovation (10 mins)
Imagine you are continuing development.
Answer:
  • What feature would you add next?
  • What technology could improve the game?
  • What opportunities exist for future development?
  • What risks or challenges might arise?


Task 4: Showcase your game

Enjoy your work
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  • Unit A - Computer Science
    • Light Bot
    • Basic Programming
    • If Statements
    • Programming Assessment
  • Unit B - Digital Media
    • Pixel Art
    • Pixel Animation
    • Photo editing
  • Bonus Learning
    • 3D Modelling
    • Video Editing
    • Introduction to Python
  • Freyberg Digital
  • New Curriculum
    • Programming >
      • Sequencing & Pattern Recognition
      • The OS, Files, and Folders
      • Basics & Input/Output
      • If Statements
      • Advanced Programming
      • Mini Projects
    • Digital Media >
      • Pixel Art
      • Analyse Pixel Art
      • Investigate Popular Media
    • Design Make Innovate >
      • Design
      • Make
      • Innovate