YEAR 9 DIGITAL TECHNOLOGY
  • Unit A - Computer Science
    • Light Bot
    • Basic Programming
    • If Statements
    • Programming Assessment
  • Unit B - Digital Media
    • Pixel Art
    • Pixel Animation
    • Photo editing
  • Bonus Learning
    • 3D Modelling
    • Video Editing
    • Introduction to Python
  • Freyberg Digital
  • New Curriculum
    • Programming >
      • Sequencing & Pattern Recognition
      • The OS, Files, and Folders
      • Basics & Input/Output
      • If Statements
      • Advanced Programming
      • Mini Projects
    • Digital Media >
      • Pixel Art
      • Analyse Pixel Art
      • Investigate Popular Media
    • Design Make Innovate >
      • Design
      • Make
      • Innovate

Getting Started

Go to https://scratch.mit.edu/ and click "Join Scratch"
Picture
Create a user name and password. Make sure your password is the same one you use for school!!!
Picture
Answer all the questions, then use your school email as an email address.
Picture
You should now be logged in :-)

Learning Intentions
Students will understand the purpose, users, inputs and outputs of a simple digital tool and create a program that uses sequence only.
Success Criteria
  • I can create a Scratch program that runs a clear sequence of actions in the correct order.
  • I can save my project with a clear name.

Basic Animation

Activity One: Cat Walk.
1.) Click the create button at the top left of the page.

2.) Enter the code on the right to move the cat forward and change costume once.

​3.) Repeat the code so that the cat moves and changes it's costume 10 times.


Picture
Picture

Input/Output - Giving the User Control

When we play games we usually want to have control of the character and not just watch them move around. To give the user control we can use the "When key pressed" event.
Picture
Activity:
1) Using the blocks in the image on the right, make it so that​ when the user presses the right key the cat looks right and moves in that direction.

2) Duplicate this code and make it so that the cat goes left.

3) What does the "set rotation style left-right" block do? Remove it from both blocks and see what happens.
Picture

Work Smarter Not Harder

Activity Two: Repeating Cat walk
Getting the cat to move is a lot of programming...

But we can work smarter and not harder

Using a repeat we can get the cat to take 20 steps with only 5 Lines of Code.

Try to link up the program together on the right so that the cat will take 20 steps.

​
Picture

Walk Forever

Activity Three: Back and Forth
We can now get the cat to walk forever back and forth

Use the Forever loop on the right to do so

Also try and find this setting in order ensure the cat does not go upside down.
Picture
Picture

Inquiry Time

Delete the Cat, add the dog
Picture
Complete the following table in your one note by playing around with the code
Picture

Last Project for Animation

Picture
Try and figure this out.

Make the dog go spinning around the map, changing costumes, growing and shrinking in size and bouncing off the walls when it hits them.

When the flag is hit it should go to the centre
Powered by Create your own unique website with customizable templates.
  • Unit A - Computer Science
    • Light Bot
    • Basic Programming
    • If Statements
    • Programming Assessment
  • Unit B - Digital Media
    • Pixel Art
    • Pixel Animation
    • Photo editing
  • Bonus Learning
    • 3D Modelling
    • Video Editing
    • Introduction to Python
  • Freyberg Digital
  • New Curriculum
    • Programming >
      • Sequencing & Pattern Recognition
      • The OS, Files, and Folders
      • Basics & Input/Output
      • If Statements
      • Advanced Programming
      • Mini Projects
    • Digital Media >
      • Pixel Art
      • Analyse Pixel Art
      • Investigate Popular Media
    • Design Make Innovate >
      • Design
      • Make
      • Innovate